Socket read timeout c

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Socket read timeout c

From the file indicated by the file descriptor fsthe read function reads N bytes of input into the memory area indicated by buf. A successful read updates the access time for the file.

If fs refers to a regular file or any other type of file on which the process can seek, read begins reading at the file offset associated with fs. If successful, read changes the file offset by the number of bytes read. If fs refers to a file on which the process cannot seek, read begins reading at the current position. There is no file offset associated with such a file. Behavior for sockets: The read call reads data on a socket with descriptor fs and stores it in a buffer. The read all applies only to connected sockets.

This call returns up to N bytes of data. If there are fewer bytes available than requested, the call returns the number currently available.

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If data is not available for the socket fsand the socket is in blocking mode, the read call blocks the caller until data arrives. See ioctl — Control device or fcntl — Control open file descriptors for a description of how to set nonblocking mode. For datagram sockets, this call returns the entire datagram that was sent, provided that the datagram fits into the specified buffer.

Excess datagram data is discarded. Stream sockets act like streams of information with no boundaries separating data. For example, if applications A and B are connected with a stream socket and application A sends bytes, each call to this function can return 1 byte, or 10 bytes, or the entire bytes.

Therefore, applications using stream sockets should place this call in a loop, calling this function until all data has been received. Behavior for streams: A read from a STREAMS file can read data in three different modes: byte-stream mode, message-nondiscard mode, and message-discard mode.

The default is byte-stream mode. In byte-stream mode, read retrieves data from the STREAM until as many bytes as were requested are transferred, or until there is no more data to be retrieved.

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Byte-stream mode ignores message boundaries. In STREAMS message-nondiscard mode, read retrieves data until as many bytes as were requested are transferred, or until a message boundary is reached.Remember Me? Thread: non-blocking socket with a timeout. Hi everyone I was trying to read other threads before I submit a duplicate, but I think I have some conceptual problem about setting non-blocking sockets with timeouts.

That said, I realized that I need a non-blocking socket. This is the code in snippets that I have so far but I am not seeing what I think I should. My first google hit doesn't inspire confidence. Why not use select with a timeout? And when you say "but it takes less than a second to quit on me", what do you mean?

socket read timeout c

Where is your code to check errno for example? If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut. If at first you don't succeed, try writing your phone number on the exam paper. Thanks Salem for your reply. I did leave out a bit of code that does error handling and checking. Before I clarify what I meant with "takes less than a second to quit on me" let me say this first. In a blocking socket, a recv function call will hold until something is received, hence the blocking part of the socket.

However, this is not happening. As I mentioned in my first original post, is I could easily have some conceptual misunderstanding.

How do I use the select function? I guess I could also read up on it but if you don't mind dropping a few lines that would be greatly appreciated. Using a timeout with a non-blocking socket makes no sense.

Having said that, this options are not really reliable. You should be using select instead and in the case of select, you really do want to make the sockets non-blocking, but for other reasons Thanks brewbuck. I am still seeing some weird behavior, but I will work on it some more and see if I still need to post a question about it Thanks for the reply again.

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I need to ask a really dumb question If I create a non-blocking socket, it needs to be implemented on the host and the client, correct? No, the host and client are independent entities. How would you know whether the webserver on this or any other site was using say non-blocking sockets? Salem, Thanks again for your input. I guess I wasn't thinking too much about it or else the scenario you mentioned would clearly provide an answer. My question now is after looking at this for some time, I am starting to get the hang of it, but i wanted to know if I can do something like the following code.

socket read timeout c

What I want to do is I want to use the select for send and recv functions to synch. I might still be using the code incorrectly, but I thought I would dump it here and get someone more knowledgeable to look at it. Adding some comments.Error: You don't have JavaScript enabled. This tool uses JavaScript and much of it will not work correctly without it enabled. Please turn JavaScript back on and reload this page.

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Hi, I am trying to implement the client socket with read time out.

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My objective is i want to come out of the read block when some time out happens. In the same time i have to re use the socket for the next imcoming messages so i don't want close the connection also. Please suggest how to achieve this? This content has been marked as final.

recv() — Receive data on a socket

Show 4 replies. So you want a timeout for the blocking method read. The InputStream which you obtain from the socket has to be wrapped around your own implementation of the InputStream which allow the read method to timeout if there is not read activity after a ms as you specified before calling the actuall read of the obtained InputStream from the socket Yours InputStream should extends from the BufferedInputStream so that you can benefit from already existing methods and you overide the read method with the following loop throug while based on BufferedInputStream.

Please let me know if you need more details. I am aware that I did not give you a full solution but rather ideas to make you start thinking. Use Socket. The InputStream which you obtain from the socket has to be wrapped around your own implementation of the InputStream which allow the read method to timeout if there is not read activity after a ms as you specified before calling the actuall read of the obtained InputStream from the socket What in the world?

Alan, this is practically meaningless as well as being unimplementable and also completely redundant. Go to original post.If no recipient is set, no signal will be sent. For more information, see the fcntl command. When the read cursor has reached the out-of-band data byte, then only the out-of-band data will be read on the next read.

For more information, refer to the setsockopt and ioctl commands. This call returns the length of the incoming message or data. If a datagram packet is too long to fit in the supplied buffer, datagram sockets discard excess bytes. If data is not available for the socket socketand socket is in blocking mode, the recv call blocks the caller until data arrives.

See fcntl — Control open file descriptors or ioctl — Control device for a description of how to set nonblocking mode. For datagram sockets, this call returns the entire datagram that was sent, provided that the datagram fits into the specified buffer.

Stream sockets act like streams of information with no boundaries separating data. For example, if applications A and B are connected with a stream socket and application A sends bytes, each call to this function can return 1 byte, or 10 bytes, or the entire bytes.

Therefore, applications using stream sockets should place this call in a loop, calling this function until all data has been received. If successful, recv returns the length of the message or datagram in bytes. The value 0 indicates the connection is closed. The recv function receives data on a socket with descriptor socket and stores it in a buffer.

The recv call applies only to connected sockets. Parameter Description socket The socket descriptor. If more than one flag is specified, the logical OR operator must be used to separate them.

It is valid for TCP sockets only. Other normal receive requests are also completed. The application must be able to deal with the fact that a normal receive and this special connection termination receive might be driven in parallel. EFAULT Using the buf and len parameters would result in an attempt to access storage outside the caller's address space. EIO There has been a network or transport failure.The recv function is used to receive data on a socket.

For example here is the code to fetch the home page of www. The problem with the output is that it is incomplete. We already used a large sized buffer of characters to receive the reply.

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There cause of this problem is that we do not know the exact size of the response beforehand. Use a very large buffer - But all data does not come in at once. The response comes as several TCP packets. So the recv function would return after receiving even partial data. Then the recv function would receive data in a fashion similar to this. This can be too much of waiting for an application. An alternative strategy would be to receive without waiting and with a specific maximum timeout.

Here are the steps Try to receive some data, lets say bytes. If nothing is received till a certain timeout then stop. Go to step 1.

The above program should fetch the full html content of www. Data is received in chunks of size bytes. This can be set to a different value like or or anything. Another important change is that the socket is set in non blocking mode. When the socket is in non-blocking mode, then recv would not block and return immediately. If data is there it would return with the data otherwise with an error.

In the above example the socket can be kept blocking. One should set the timeout value at least longer than the expected arrival time of the first chunk message, else the loop may break prematurely with 0 received bytes.

As I understand, recv only returns 0 if the socket has been closed. Very good article for someone like me who is just now learning about sockets in C. Thanks very much for posting this article! Is there any way to request an end marker or total response size from the server or would this have to be coded into the server-side program?

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There is no direct way of fetching the total response size. It has to be coded in the server and client program. For example 2 consecutive newlines can indicate the end of data. So this logic has to be coded in both the server and the client. The server appends 2 newlines to the total response, and the client upon detecting such a pattern closes the connection and marks transfer complete for the application.

Another way is to send the total size before sending the actual response.Receives data from a bound Socket. Receives data from a bound Socket into the list of receive buffers, using the specified SocketFlags.

Receives data from a bound Socket into a receive buffer, using the specified SocketFlags. Receives the specified number of bytes from a bound Socket into the specified offset position of the receive buffer, using the specified SocketFlags.

Receives the specified number of bytes of data from a bound Socket into a receive buffer, using the specified SocketFlags. Receives data from a bound Socket into a receive buffer. Receives data from a bound Socket into the list of receive buffers. A bitwise combination of the SocketFlags values. A SocketError object that stores the socket error.

The Socket has been closed. This method reads data into the buffers parameter and returns the number of bytes successfully read. You can call from both connection-oriented and connectionless sockets. This overload requires you to provide one or more receive buffers. The SocketFlags value defaults to None. If you are using a connection-oriented protocol, you must either call Connect to establish a remote host connection, or Accept to accept an incoming connection prior to calling Receive. The Receive method will only read data that arrives from the remote host connection established in the Connect or Accept method.

If you are using a connectionless protocol, you can also use the ReceiveFrom method.

Receive full data with recv socket function in C

ReceiveFrom will allow you to receive data arriving from any host. If no data is available for reading, the Receive method will block until data is available, unless a time-out value was set by using Socket. If the time-out value was exceeded, the Receive call throws a SocketException. If you are in non-blocking mode, and there is no data available in the in the protocol stack buffer, the Receive method will complete immediately and throw a SocketException.

You can use the Available property to determine if data is available for reading. When Available is non-zero, retry the receive operation. If you are using a connection-oriented Socketthe Receive method will read as much data as is available, up to the size of the buffer.

If the remote host shuts down the Socket connection with the Shutdown method, and all available data has been received, the Receive method will complete immediately and return zero bytes. If you are using a connectionless SocketReceive will read the first queued datagram from the destination address you specify in the Connect method. If the datagram you receive is larger than the size of the buffers parameter, buffers gets filled with the first part of the message, the excess data is lost and a SocketException is thrown.

If you receive a SocketExceptionuse the SocketException. ErrorCode property to obtain the specific error code.

After you have obtained this code, refer to the Windows Sockets version 2 API error code documentation for a detailed description of the error.

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The dark mode beta is finally here. Change your preferences any time. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. I want to use read with ioctlbut want to control how much time read should wait, by using a timeout. Any idea on how to do this? To use a timeout on reads you need to use poll or the older interface select I'd use poll.

So, for your example it may wait for up to 10 seconds. Once that is the case you can just read whatever is there using non-blocking read. You can do what you want by setting up an alarm to interrupt the system call. You need some basic setup somewhere in main or early in your program init process:. This way you can have a timeout for a sequence of calls this will timeout if either the connect or the read takes too long individually or in totalrather than having to figure out how long each call took, so you know how long to wait for each subsequent call.

Are you sure it's blocking on the read, or is it perhaps blocking on the connect?

socket read timeout c

Learn more. Asked 8 years, 2 months ago. Active 8 years, 2 months ago. Viewed 10k times. BTW, if you care how long the read takes, you should probably care how long connect takes too it can be a while, if it times out. You can make the socket nonblocking before calling connectand handle both via select or poll.

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Active Oldest Votes. Howeve, this flag seems to be not too portable and I would still use poll or select if poll somehow isn't available. Why would you want to remove these calls?

socket read timeout c

They deal nicely with timeouts. Did you consider dealing with multiple file descriptors at once? Chris Dodd Chris Dodd ColoradoEric ColoradoEric 41 3 3 bronze badges.

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